AI Insights · Timothy · October 2022
Top Down Games Performance in Oceania Q3 2022
Discover the performance trends of the top 5 Top Down Games on a unified platform in Oceania during Q3 2022, including downloads, revenue, and active users.
The third quarter of 2022 showcased interesting trends for the top 5 Top Down Games in Oceania on a unified platform. Here's a detailed overview of their performance:
X-HERO from BINGCHUAN NETWORK (HONG KONG) COMPANY LIMITED saw a remarkable increase in weekly revenue, starting at approximately $21.5K and peaking at around $129.5K by mid-September. Weekly downloads also experienced a significant surge, beginning from 1.6K and reaching an impressive 82.8K by the end of the quarter. Active users followed a similar upward trend, starting at 5K and climbing to 174.2K by the end of September.
Survivor!.io by HABBY demonstrated impressive growth in weekly revenue, beginning with $798 and escalating to approximately $78.6K by the end of the quarter. Weekly downloads saw a dramatic rise from 738 to nearly 75.9K in late August, before stabilizing around 34.9K by the end of September. Active users showed a steady increase, starting at 465 and reaching over 143.3K by the end of the quarter.
Woodoku - Wood Block Puzzles from Tripledot Studios maintained a consistent performance in weekly downloads, ranging from 24.4K to a peak of 32.9K. Active users remained steady, starting at 89.5K and peaking at 114.6K in mid-September.
Crowd Evolution! by Rollic Games saw modest revenue growth, beginning with $13 and reaching around $1K at its peak in early August. Weekly downloads showed fluctuations, starting at 9.6K, peaking at 33.1K, and then declining to 15.5K by the end of the quarter. Active users followed a similar trend, beginning at 37.2K and peaking at 83.4K in early August before decreasing to 64K by the end of September.
Magic Tiles 3: Piano Game from Amanotes Pte. Ltd. exhibited steady weekly revenue, starting at $3.2K and ending the quarter slightly lower at $2K. Weekly downloads ranged from 15K to 25K, with a peak of 24.9K in the final week of September. Active users exhibited consistent growth, starting at 153.8K and reaching 188.7K by the end of the quarter.
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